Your Sorcerer has been exposed to a form of raw magic that has welled up inside you, waiting to be unleashed. Sorcerers with the Wild Magic subclass have powers that come from wild forces of chaos. During character creation, you must choose your sorcerous origin, which is where your innate magic comes from. The Sorcerer has a total of three subclasses, which are unlocked at the beginning of the game. Saving Throws - Charisma and Constitution.Skills - Choose two skills from Arcana, Deception, Insight, intimidation, Persuasion, and Religion.Weapons - Daggers, Quarterstaffs, Light Crossbows.Level 1 Spell Slots - You gain two level 1 spell slots, which are restored on a Long Rest.Deal an additional 1-12 Lightning damage each turn by activating it. Link yourself to a target with a bolt of lightning. Release a wave of thunderous force that pushes away all creatures and objects. Select targets up to a combined 24 hit points. When you are about to be hit by an enemy, increase your Armor Class by 5. Shoot 3 magical darts, each dealing 2-5 Force damage. Protect a target from attacks: increase its Armor class to 13 + its Dexterity modifier. It explodes and deals 2-12 Cold damage to anyone nearby. Throw a shard of ice that deals 1-10 Piercing damage. The cloud Blinds and Heavily Obscures creatures within it. You and nearby allies gain Immunity to Falling Damage. Gain Dash immediately and as a bonus action on each of your turns until this spell ends. Magically change all aspects of your appearance. Alternatively, choose a different type of damage.īlind creatures up to a combined 33 hit points. Hurl a sphere that deals 3-24 Thunder damage and possibly creates a surface on impact. You gain Advantage on Charisma Checks in dialogue. Sorcerers start with two spells from the Sorcerer spell list.Įach flammable target is hit with 3-18 Fire damage.Ĭharm a humanoid to prevent it from attacking you. This spell ahs Advantage on creatures with metal armor. Reduces the target's movement speed by 3m. Gain Advantage on Charisma Checks against a non-hostile creature.Ĭreate a spectral hand that can manipulate and interact with objects.Ĭreate an illusion that compels nearby creatures to investigate. An undead target receives Disadvantage on Attack Rolls. Prevent the target from healing until your next turn. Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. Throw a bubble of acid that damages each creature it htis. Baldur’s Gate 3 Sorcerer Cantrips Cantrip
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